The review
King of Avalon runs on the familiar stronghold formula: upgrade buildings, research technology, train troops, and join an alliance that will decide whether your experience is enjoyable or miserable.
The dragon is the distinguishing feature — a customisable companion whose skill choices shape whether you specialise in gathering, defence or offence.
Kingdom-wide events are where it comes alive, with hundreds of players coordinating rally timings across time zones. Solo play is possible but noticeably duller.
How it plays
- Stronghold construction and research queues
- Dragon skill specialisation
- Troop tiers with rock-paper-scissors counters
- Alliance rallies and territory events
- Cross-kingdom tournaments
Strengths
- Genuinely large-scale coordinated battles
- Dragon progression adds a personal touch
- Active alliances are welcoming to newcomers
What to expect
- Progress is slow without spending or patience
- Being attacked while offline is part of the design
- Frequent notifications by default
Optional purchases
Free to play with substantial optional purchases. Packs accelerate building, research and troop training; top-tier competition is expensive.